#pragma once
#include "serversession.h"

class GuildServerSession :
	public ServerSession
{
public:
	GuildServerSession(void);
	virtual ~GuildServerSession(void);

	eSERVER_TYPE		GetServerType() { return GUILD_SERVER;	}
protected:
	VOID OnRecv( BYTE * pMsg, WORD wSize );
	VOID DBResult( BYTE cate, BYTE ptcl, QueryResult * pData );
};
